Following a taste of global harmony thanks to Pokemon Go, it's undeniable that the creature-catching franchise stands as one of the most ubiquitous video games around. Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent excitement surrounding card prices guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a Pokémon game that didn't sell at least a few million copies. Remarkably, fan-made Pokémon games achieve popularity every year.
However in spite of that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These are titles that failed to receive their fair shake, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on doomed consoles or services, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't playing. Many never understood that Ranch's concept to observe your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a Twitch stream dedicated to running the game 24/7. The streamer who runs the channel states that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Did you know that Pokemon once had an official board game with miniatures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new pieces.
These questionable mechanics obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and features in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket together."
Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people little reason to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Whimsical Gem
Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you totally love but argue that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu